Bassmaster® Online - Bassmaster® Fishing 2022
Today is kick-off for the Bassmaster® Classic at Lake Ray Roberts, Texas and, to celebrate, we wanted to reveal some early info on Bassmaster® Fishing 2022 and how you’ll be able to take on the Classic in game later this year! The Classic is the pinnacle of competitive Bass fishing and Bassmaster® Fishing 2022 will have multiple ways for you to fish your way to the top so you can lift that sought-after, Bassmaster® Classic trophy. Throughout your play-through of Bassmaster® Fishing 2022 you will be able to gain a following, sign on brands and sponsors and improve your setup. Whether you’re in single player, multiplayer or free fishing, you’ll be able to increase your anglers following by catching big fish! Your angler’s career isn’t locked to one mode, but across the whole game. Single Player Mode When you launch Bassmaster® Fishing 2022, you’ll be able to jump straight into your professional bass fishing career. You can either play out the career as one of the professional anglers in game, or you can make your own angler and take on the pros. You’ll start off with a clean slate, competing in the Bassmaster® College Series. Once you graduate from the College Series you’ll then move onto the Opens. To succeed in the Opens, you’ll need to make sure you earn enough points to move onto the Elite Series, and the next step of your Bass angling journey. Once you have competed in the Opens and scored enough points, you can then look ahead to the Elite Series. The Elite Series takes you one step closer to the Bassmaster® Classic and will challenge even the most experienced anglers. If you successfully earn enough points and place high in the Elite Series leader boards, you’ll then be invited to the Bassmaster® Classic. This is where you will take everything you have earned and learned to battle your way to the top of the leader board. Bassmaster® Fishing 2022 will have fully animated cut scenes where your angler will be weighing in, lifting the trophy, and taking their spot in the limelight. The iconic Dave Mercer will be with you all the way, during the weigh in, the trophy sequences, and the voice over throughout your bass fishing career. Throughout your road to the Classic, you’ll need to be at the top of your game, practice out of tournaments, perfect your setup of lures, rods, reels and more. Everything you do will determine whether you have the metal to conquer the water and win the Classic. Bassmaster® Online If you’re done dominating the single player modes, you can take on a whole host of new challenges in our all-new multiplayer. In multiplayer, you’ll take all the experience and equipment you have earned and pit it against other players around the world. Our multiplayer will have several different game modes, one of which being Bassmaster® Online. In Bassmaster® Online, you’ll start off competing in the Opens. After the Opens, you’ll move onto the Elite Series where the stakes are higher, for these, you’ll want to study the lake, practice offline, mark out your best spots to fish and then go head-to-head with other players. Once you defeat the other players in the Elite Series, you can then take on the online Bassmaster® Classic. This competition will be the best of the best, pitting the best players from all over the globe against each other for that coveted #1 spot. With so much at stake, have you got what it takes? Not ready to take on the Bassmaster® Classic? Don’t worry, there will be plenty of other online modes for you to compete in while you practice and build out your equipment. We hope you’re getting excited for the growing world of Bassmaster® Fishing 2022 – make sure you’ve signed up for our Closed Alpha (details and link below), and enjoy all the thrills and spills of the Bassmaster® Classic and all the G-G-G-G-G-G-GIANT BASS on show! * Follow us on our social channels [] * Sign up to our Bassmaster® Fishing 2022 Newsletter [] * Join our community Discord [] * Sign up to our Closed Alpha here! []
10 days ago
Bass Bulletin - JUN.02.2021
**Behind each great game is a great team – and as we develop Bassmaster® Fishing 2022, we want to lift the lid on what we’re up to, and how we’re getting on. ** So, we recently had a chat with our Executive Producer, Ben Gunstone to give us an update on how Bassmaster® Fishing 2022 is coming along. Ben is new to the team at Dovetail Games and is a hobbyist angler. Ben has 25 years of experience in the games industry, starting off at Nintendo, then working on multiple sports games, and eventually moving his way through the industry on lots of great titles, including: Virtua Tennis, Magic: The Gathering, Carmageddon, and many more. So, how is development on Bassmaster® Fishing 2022 coming along? We are sleeves up, heads down. Everyone is super focused on making sure that we try and get all the features in that we have been trying to get in. We are at that stage now where there are multiple different focuses on the game. So, at the moment we are working on multiplayer and getting that working, we're also tackling the career mode, so the single-player structure is in and working. We're making sure that the fishing gameplay experience is both different, fun, and better than previous games. It’s really important that the core of the game is based around the high-octane sport of bass fishing. We're making a sports game and the sport just happens to be fishing, we want the competitive element to be in there from the get-go, as you’d find in any bass fishing real-life tournament. We saw that at the Sabine River event 40,000 people went to see that live. Last year’s Bassmaster® Elite series in New York drew in 7.2 million viewers. What are the challenges with game development? I've told anyone that I’ve made a game for that give me enough time and money and I can make anything, I mean literally anything. Effectively development is a classic triangle of time, cost, and quality, and if you pull on one it pulls on the others. If you increase the quality of something it will take more time, or if you reduce the time it's going to reduce the cost, but it also reduces the quality at the same time. They are all intrinsically linked together, and that compromise is finding that balance between those three points continually. You balance and make decisions on that triangle all the way through development and those decisions have more pressure and more consequences the closer you get towards the end, because you’re running out of time! Every game is the sum of the compromises you've had to make to get it out the door. You can take that as a negative or a positive, I think every single game I've ever worked on everyone has wild and wonderful dreams at the start of it. The best part of making a game is the first month when you are just deep in design, and you just come up with all these great ideas and it is just such fun. Then you spend the next number of months or years, depending how big the game is, slowly whittling that down until you find the core experience that you really want, that grips players and provides that enjoyment we all hope to achieve from a game. A lot of work is going into the multiplayer side of the game, can you tell us about it? First up, it’s all completely new! We used to use a peer-to-peer system which is a multi-player system where when you set up a game, you become the host on your console or pc, and you invite players to join you. This meant that you were the host, data goes backwards and forwards. Then we have something called ‘host migration’, so if you dropped out, another connected player would turn into the host but when everyone quits, that session ends. Bassmaster® Fishing 2022 will have a dedicated server system, so there will always be a server. So, no one will be the host, everyone connects as a client to the dedicated server. That means we can control what hardware it is running on for starters, we can tune that hardware to meet the requirements that we need and balance that against the cost. The advantages are we'll be having a lot more players. We've tested so far up to 59 players, we intend to see where that limit lies, it might be higher than that, it might be lower than that. We just need to balance that against all sorts of different options, so there’s the cost of how much it takes the hardware to allow 50 to 60 players onto a server at one time, versus the playability and corresponding performance as well – we also need to ask questions like: ‘will 60 players on one of our lakes feel crowded?’ We have not got to testing that, but it’s on our to do list! How is the single player part of the game progressing? We are working on that right now because it’s really important alongside the multiplayer that the single-player career mode feels solid. It needs to feel like you can progress through the Bassmaster® tournament series up to and including the weigh-in celebration sequence that you see at the end of an Elite series and the Classic in the stadium. We are recreating both of those and I’ve got a team working on it right now. I can't show you any screenshots because the animation’s a bit wonky at the moment, we have got one guy without a head, and great big, long arms wandering around the scene, but yeah, it will look lovely by the time it’s finished. How has it been working from home for the team? It has both positive and negative effects on the team, and potentially the game as well. The positives are that it gives people the opportunity to be able to get their head down in a comfortable environment and remove themselves from office distractions. Not having a commute means you can use that time usefully; I don't necessarily mean do more work. I go to the gym in the morning twice a week which I’d never have had the time to do beforehand and that makes me feel better, it makes me feel more energized and it’s a far better way to start the day off than sat in a car in traffic. The flip side of that is with creative meetings that are online, they become a little bit more stilted. As soon as you have more than three people in an online meeting you must be very careful about who's talking, everyone's quite used to it now too so if someone else is talking, you stay quiet and let them do the talking. Let’s say you’re designing a new feature. You want that spontaneity, and you want that creativity that comes from bouncing ideas off of each other, which doesn’t necessarily happen in online meetings. You might find that some people feel like they don't have an opportunity to talk because someone else is talking, they don't feel comfortable in interjecting because of you online meeting rules. It makes me wonder what could have happened to the design of a specific feature if we were actually sat in a room together, versus sat in our own rooms at home during the meeting online. Overall, I think it’s a positive thing that allows Dovetail to have access to a more diverse pool of people to employ. I’m saying that personally because I would never have applied for this job if it didn't have the opportunity to work from home. I think I found a great job working for a great company who supported me and I’m supporting them. Thank you, Ben, for this first insight into what’s going on behind the scenes at Bassmaster® Fishing 2022. We’ll be inviting him back soon to provide you with an update on our progress as we get closer to release! To keep up to date on all the latest information on Bassmaster® Fishing 2022 make sure to follow us on social and sign up to our newsletter. * Follow us on our social channels [] * Sign up to our Bassmaster® Fishing 2022 Newsletter [] * Join our community Discord [] * Sign up to our Closed Alpha here! []
17 days ago
May DFL is all wrapped up, let's take a look at what venues you'll be competing on in June! Good luck everyone. Hunter Series Week 1 – Loch Mickle Species: Eel Week 2 – Pearl Lake Species: Mekong Catfish Week 3 – Rotterdam Species: Roach Week 4 – River Ebro Species: Perch Carp Series Week 1 – Oxlease Species: Common Carp, Mirror Carp, Ghost Carp Week 2 – Loch Mickle Species: Koi Carp, Leather Carp, Mirror Carp Week 3 – Pearl Lake Species: Bighead Carp, Juliens Golden Carp, Siamese Carp Week 4 – Rotterdam Species: Common Carp, Mirror Carp Coarse Series Week 1 – Rotterdam Species: Common Carp, Mirror Carp, Perch, Asp, Ide, Bream, Roach, Tench, Zander, European Eel, Pike, Catfish Week 2 – Oxlease Species: Common Carp, Mirror Carp, Ghost Carp, Perch, Roach, Rudd, Tench, Pike, Chub Week 3 – River Ebro Species: Barbel, Channel Catfish, Chub, Common Carp, European Eel, Perch, Mirror Carp, Pumpkinseed, Roach, Rudd, Catfish, Zander Week 4 – Loch Mickle Species: Arctic Char, Atlantic Salmon, Brown Trout, Chub, European Eel, Ferox Trout, Koi Carp, Leather Carp, Mirror Carp, Pike, Rainbow Trout, Roach Predator Challenge Week 1 – Pearl Lake Species: Arapaima, Black Pacu, Giant WolfFish, Peacock Bass, Red Pacu, Redtail Catfish Week 2 – River Ebro Species: Channel Catfish, European Eel, Perch, Catfish, Zander Week 3 – Loch Mickle Species: Pike, Brown Trout, Rainbow Trout, Arctic Char, Atlantic Salmon, Ferox Trout, European Eel Week 4 – Oxlease Species: Perch, Pike
The Catch - 17 days ago
Let's take a look at what venues you'll be competing on in June's Fishing Sim World: Pro Tour DFL! Big Bass Tour Week 1 – Lake Dylan Species: Largemouth Bass, Smallmouth Bass Week 2 – Lake Boulder Species: Largemouth Bass, Smallmouth Bass Week 3 – Lake Jordan Species: Largemouth Bass, Smallmouth Bass, Spotted Bass Week 4 – Lake Williams Species: Largemouth Bass, Smallmouth Bass, Spotted Bass Carp Championship Week 1 – Jezioro Bestii Species: Common Carp, Mirror Carp, Leather Carp, Koi Carp, Ghost Carp Week 2 – Bergsee Species: Ghost Carp, Common Carp, Mirror Carp, Koi Carp, Leather Carp Week 3 – Gigantica Species: Common Carp, Mirror Carp, Leather Carp, Koi Carp, Ghost Carp Week 4 – Gigantica Road Lake Species: Common Carp, Mirror Carp, Leather Carp Match Series Week 1 – Bergsee Species: Ghost Carp, Common Carp, Mirror Carp, Koi Carp, Leather Carp, Roach, Tench, Bream, Rudd, Perch, Pike, Brown Trout, Rainbow Trout Week 2 – Lago del Mundo Species: Catfish, Perch, Pike, Zander, Largemouth Bass, Common Carp, Mirror Carp, Roach, Rudd, Tench, Bream, Barbel Week 3 – Lake Miller Species: Largemouth Bass, Smallmouth Bass, Black Crappie, White Crappie, Bluegill, Channel Catfish, Rainbow Trout, Walleye, Muskellunge, Tiger Muskellunge, Pike, Yellow Perch, Brown Trout, Coho Salmon, Chinook Salmon Week 4 – Waldsee Species: Perch, Rudd, Pike, Bream, Catfish, Tench, Roach, Common Carp, Mirror Carp, Koi Carp, Ghost Carp, Zander, Barbel, Brown Trout, Rainbow Trout Predator Challenge Week 1 – Lake Arnold Species: Largemouth Bass, Smallmouth Bass, Spotted Bass, Black Crappie, White Crappie, Longnose Gar, Chain Pickerel, Bluegill, Channel Catfish, Rainbow Trout, Walleye, Muskellunge, Pike, Yellow Perch Week 2 – Laguna Iquitos Species: Arapaima, Redtail Catfish, Black Pacu, Peacock Bass, Giant WolfFish Week 3 – Lake Seminole Species: Largemouth Bass, Smallmouth Bass, Spotted Bass, Black Crappie, White Crappie, Longnose Gar, Chain Pickerel, Bluegill, Channel Catfish, Rainbow Trout, Walleye Week 4 – Jezioro Bestii Species: Perch, Pike, Catfish, Zander, Brown Trout
Fishing Sim World - 17 days ago
Bassmaster® Fishing 2022 - Closed Alpha FAQ
How do I sign up for the Closed Alpha? You can sign up here via this link – Closed Alpha Sign Up Form [] When does the Closed Alpha start? We will confirm the start date to all players who have signed up soon. How long is the Closed Alpha going on for? We will confirm the end date of the Closed Alpha the same time we send out the start date. How do I access the Discord? We have our community Discord up and running already, you can access that here []. For the Closed Alpha we will have private channels, we will let you know how to access these once you receive your key. Why is the Alpha not open all the time? We want to make sure the sessions we run are worthwhile, for both you and us. In order for us to properly test out functionalities like multiplayer, we want to make sure we have as many players playing at the same time as possible, so we can get live feedback and you can experience the game as we hope it will be enjoyed live. We will aim to have regular structured sessions, and we’re hoping to be able to have more free sessions as the Alpha progresses so you can enjoy the game at your own leisure. Why am I being asked to sign a Non-Disclosure Agreement (NDA)? Signing an NDA is common practice for games companies providing players access to pre-public content. The Closed Alpha is a test-build, so is not for consumption by those not part of the Closed Alpha programme. Why can’t I get into a game? The Closed Alpha takes part over set sessions at set times. Please refer to the email you’re sent with your key for the schedule. Why is the frame rate locked? As we are in Alpha, the team must focus on specific areas of the game. For now, the frame rate is locked so the team can work on other parts of the game. This is not a reflection of the frame rate performance players can expect with the final game. Will there be more content or modes in the Closed Alpha? During the Closed Alpha we may add or remove items, modes and more. This will change depending on the testing and the work that the development team are doing. We will be aiming for regular new builds, and if anything is updated that changes your gameplay experience, we’ll let you know through the Discord server and the invite email. How do I give feedback? Surveys will be sent out to players and we also have a closed Discord channel for our Closed Alpha players for you to provide us with both live and retrospective feedback. This is really important for us, so please let us know how you get on when you’re playing, and we hope you can take the time to fill out the surveys and help shape future development of the game. Please refer to the email you are sent with your key for the Discord access.
22 days ago
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